using System;
using UnityEngine;

[Serializable]
public class RotateY : MonoBehaviour
{
	public virtual void Start()
	{
	}

	public virtual void Update()
	{
		float y = transform.rotation.eulerAngles.y + 1f * Time.deltaTime;
		Quaternion rotation = transform.rotation;
		Vector3 eulerAngles = rotation.eulerAngles;
		float num = (eulerAngles.y = y);
		Vector3 vector2 = (rotation.eulerAngles = eulerAngles);
		Quaternion quaternion2 = (transform.rotation = rotation);
	}

	public virtual void Main()
	{
	}
}
